After Most of Something is Gone

An exploration of the neurological and psychological experience of death and dying which will develop through personal testimonies and aims to use collaborative and immersive technologies, such as interactive and 360 video and spatial sound within an Arts Participation space.  This project explores how technology can be used to look at and deal with death, dying, grief, loss, and illness and from this explores, creatively, identity through death and digital legacy. Investigating what it is to be a person and the ways in which digital media are challenging and reshaping concepts of personhood.